Scalable texture compression using the wavelet transform Vrije Universiteit Brussel
2D texture data represent one of the main data sources in 3D graphics, requiring large amounts of memory and bandwidth. Texture compression is of critical importance in this context to cope with these bottlenecks. To improve upon the available supported texture compression systems, several transform-based solutions have been proposed. These solutions, however, are not suitable for real-time texture sampling or provide insufficient image quality ...