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An immersive virtual reality learning environment with CFD simulations: Unveiling the Virtual Garage concept KU Leuven
Virtual reality has become a significant asset to diversify the existing toolkit supporting engineering education and training. The cognitive and behavioral advantages of virtual reality (VR) can help lecturers reduce entry barriers to concepts that students struggle with. Computational fluid dynamics (CFD) simulations are imperative tools intensively utilized in the design and analysis of chemical engineering problems. Although CFD simulation ...
Real and perceived feet orientation under fatiguing and non-fatiguing conditions in an immersive virtual reality environment Vrije Universiteit Brussel
Lower limbs position sense is a complex yet poorly understood mechanism, influenced by many factors. Hence, we investigated the position sense of lower limbs through feet orientation with the use of Immersive Virtual Reality (IVR). Participants had to indicate how they perceived the real orientation of their feet by orientating a virtual representation of the feet that was shown in an IVR scenario. We calculated the angle between the two virtual ...
Endovascular repair of ruptured abdominal aortic aneurysm: technical and team training in an immersive virtual reality environment Ghent University
Immersive Technologies with Computational Fluid Dynamics in Engineering Education KU Leuven
This project investigates the potential multiphysics computational fluid dynamics (CFD) simulations with immersive technologies in chemical engineering education. The research targets the design, development and evaluation of user-friendly digital immersive learning applications with CFD simulations to teach complex engineering subjects in chemical engineering such as intensified mixing processes. The main objectives of the present research are; ...
Human-centric quality management of immersive multimedia applications Ghent University
Augmented Reality (AR) and Virtual Reality (VR) multimodal systems are the latest trend within the field of multimedia. As they emulate the senses by means of omni-directional visuals, 360 degrees sound, motion tracking and touch simulation, they are able to create a strong feeling of presence and interaction with the virtual environment. These experiences can be applied for virtual training (Industry 4.0), tele-surgery (healthcare) or remote ...
Entangled cognition in immersive learning experience Vrije Universiteit Brussel
Immersive learning environments in education provide a set of rich and diverse learning affordances (possibilities). Cognition in such environments can be considered as embodied, enacted, embedded, and extended (the 4Es of cognition). During such cognitive happenings, we assume and live as valid everything we experience. Yet in this enactive structural coupling between individuals and their experiential world, another phenomenon occurs. We ...
Teleclass2.0: how to combine technological solutions in order to create an immersive learning experience? Ghent University
Different telepresence solutions have emerged on the market. These solutions enable people, located at various locations, to have a meeting experience which closely resembles face-to-face contact. The Teleclassing project aims to enlarge the concept of telepresence towards an educational setting in which the different aspects of telepresence can be applied to auditoria and classrooms. The realisation of an immersive telepresence setting is based ...
Between learning and playing? Exploring learners’ perceptions of corrective feedback in an immersive game for English pragmatics KU Leuven
This paper aims to provide a rationale for the utility of corrective feedback (CF) in digital games designed for language learning, with specific reference to learners’ perceptions. Explicit and ela- borate CF has the potential to increase learners’ understanding of language, but might not be found useful in a game-based learning environment where the primary focus for the learner is on meaningful interaction and experiential learning. Also, as ...
Can immersive virtual reality increase respondents’ certainty in discrete choice experiments? A comparison with traditional presentation formats Hasselt University
Stated preference methods such as discrete choice experiments (DCEs) are used to elicit respondents' preferences and willingness to pay (WTP) for environmental goods or services whose value cannot be observed in actual markets. However, DCEs may deliver biased estimates because of respondents' unfamiliarity with the hypothetical scenarios to be valued. There is evidence that visualization techniques can enhance respondents' cognitive ability and ...