Publications
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WEakly supervised hmm learning for spoken word acquisition in human computer interaction with little manual effort KU Leuven
© 2014 IEEE. In this paper, weakly supervised HMM learning is applied to modeling word acquisition towards human-computer interaction with little manual effort. The only imposed supervisory information is initializing the learning algorithms by two labeled data samples per pattern. Experiments on TIDIG-ITS show that our recently proposed algorithm, Baum-Welch learning regularized by non-negative Tucker decomposition, succeeds in finding good ...
Moving sounds and sonic moves : exploring interaction quality of embodied music mediation technologies through a user-centered perspective Ghent University
This research project deals with the user-experience related to embodied music mediation technologies. More specifically, adoption and policy problems surrounding new media (art) are considered, which arise from the usability issues that to date pervade new interfaces for musical expression. Since the emergence of new wireless mediators and control devices for musical expression, there is an explicit aspiration of the creative industries and ...
Probogotchi: a novel edutainment device as a bridge for interaction between a child with ASD and the typically developed sibling Vrije Universiteit Brussel Ghent University
There has been a considerable transformation in game preferences of children with the rapid development of information and communication technology. Computer games became the mostly preferred spare time activity for children of different ages. Several studies found that technology, ranging from computer applications to social robots, can act as a mediator to improve interaction for children with social impairments. The contribution presented is ...
CAP3 for interaction design pattern diagrams? Hasselt University
Following the success of the "Gang of four" design patterns for software engineering, the human-computer interaction community has used design patterns to document interaction design knowledge. PLML is a structured format to describe these patterns in XML. At least one actively used pattern library for interaction design adopted it to structure its knowledge. One feature that is defined in PLML and that is also an important part of the "Gang of ...
Interaction with geospatial data Hasselt University
My research interest lies at the interaction between human-computer interaction (HCI) and geoinformatics. I am interested in developing new methods and novel user interfaces to navigate through spatial information. This article will give a brief overview on my past and current research topics and streams. Generally speaking, geography is playing an increasingly important role in computer science and also in the field of HCI ranging from social ...
VIARMODES Visualization and Interaction in Immersive Virtual Reality for the Architectural Design Process University of Antwerp
The complexity of today's architecture solutions brings the need to integrate, in the design process, digital tools for creation, visualization, representation and evaluation of design solutions. This paper proposes the adoption of a new Virtual Reality (VR) tool, referred to as VIAR modes, to support the architectural design process with an improved communication across different specialities, towards the facilitation of the project decision ...
Deep Learning based Multimodal Interaction Agent for Real-life Settings with Focus on Autonomous Vehicles KU Leuven
Many companies aim to be the first to have a fully autonomous vehicle, which is believed will lead to significant monetary gains. However, what about the passenger? Do they trust these vehicles? Surveys have shown that many of the population are afraid of these vehicles. However, our survey has shown that if people could issue commands to influence the car's actions, they would feel more at ease. The goal of this thesis is to create such a ...
Designing intergenerational play via enactive interaction, competition and acceleration KU Leuven
We report on the design process and the design rationales of a physical mini-game, to be played by seniors and youngsters. First, we explain that we seek enactive interaction, rather than physical action. Next, we elaborate on how competition correlates with social interaction, relying on FIRO theory. Then, we analyze how the sensor technology within the WiiMote affords acceleration. Via an evaluation of existing physical mini-games, seniors and ...
Multimodal Machine Learning for Personalized Interaction with Cultural Heritage KU Leuven
Multimodal machine learning involving textual and visual data is a fundamental research topic in the cross-field of natural language processing and computer vision. The employment of multimodal machine learning for personalized interaction in the cultural heritage domain has attracted increasing attention in recent years. On one hand, it can improve user experience for visitors in a physical museum when adopted in tasks such as multimodal ...