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The first woman Yamī, her origin and her status in Indo-Iranian mythology : demigoddess or half-human? (Evidence from R̥gveda 10.10, Iranian parallels and Greek relatives) Universiteit Gent
This paper focuses on the mythology of Yamī and her twin-brother Yama (the first humans according to Indo-Iranian mythology), their non-human origin and some aspects of Yamī’s behaviour which presumably betray a number of features of a female half-deity. The relationships between Yamī and Yama are the central topic of the dialogue hymn Rgveda 10.10, where Yamī attempts to seduce her twin to incest in order to produce offspring and thus continue ...
Learning to live: the humanist interpretation of classical mythology in children's literature Universiteit Gent
Western cultural history shows a persistent fascination for classical mythology. The continuous development of literary theories bears witness of an attempt to grasp the elusive concept of myth and creative expressions in art and literature ceaselessly invest the ancient stories with new meanings. Studies of the reception of traditional narratives in literature point out how different interpretations of the same story interrelate with a broad ...
Roger D. Woodard (ed.), The Cambridge Companion to Greek Mythology (Cambridge: Cambridge University Press, 2007) Vrije Universiteit Brussel
Compte rendu de "Roger D. Woodard (ed.), The Cambridge Companion to Greek Mythology (Cambridge: Cambridge University Press, 2007)"
Continuity and change in the treatment of frightening subject matter: contemporary retellings of classical mythology for children in the Low Countries Universiteit Gent
Myth, mind and metaphor: on the relation of mythology and psychoanalysis Universiteit Gent
Video games as mythology museums? Mythographical story collections in games Universiteit Gent Universiteit Antwerpen
The growing field of historical game studies (which studies the intersection of history and video games) has often described video games with historical settings as virtual museums, based on their potential to allow players to move through a historical game space and/or interact with historical artefacts. The present article investigates how these insights may be applied to mythological video games (i.e. those that represent and simulate a ...