What happens off the field? Proposing a rhetorical approach of the affinity spaces surrounding games Universiteit Gent
This paper considers the relation between literacy, social media practices and rhetoric, by focusing on game-related spaces as sites for learning. Studies from various disciplinary research domains like anthropology (e.g. Ito and Bittanti 2010) and socio-linguistics (e.g. Gee 2003) connect games and learning. Gee (2003) provocatively claims that games can be considered more powerful learning environments than traditional education. He attributes ...