Optimized Wavelet-Based Texture Representation and Streaming for GPU Texture Mapping Vrije Universiteit Brussel
Because of the ever increasing resolution of consumer displays, high quality real-time 3D rendering applications require large amounts of 2D texture data, which in turn require large amounts of storage, memory and bandwidth. One of the major advantages of using compressed texture data is the significant decrease in bandwidth requirements, decreasing texture loading times. Additionally, instead of preloading all the potentially required ...