Publicaties
Counterplay: Circumventing the Belgian Ban on Loot Boxes by Adolescents KU Leuven Vrije Universiteit Brussel
In 2018, Belgium made the world news for being the first country to ban loot boxes in games for all its inhabitants. As players’ freedom to purchase loot boxes was restricted, however, methods of circumventing the ban came into practice. Departing from counterplay theory, we drew from an online survey among Belgian adolescents aged 11 18 with two questions in mind: what counterplay practices are used to circumvent the Belgian ban on loot boxes, ...
Every word you say: algorithmic mediation and implications of data-driven scholarly communication KU Leuven
Implications of algorithmic mediation can be studied through the artefact itself, peoples’ practices, and the social/political/economical arrangements that affect and are affected by such interactions. Most studies in Academic social media (ASM) focus on one of these elements at a time, either examining design elements or the users’ behaviour on and perceptions of such platforms. We take a multi-faceted approach using affordances as a lens to ...
Think Twice to be Nice? A User Experience Study on a Reflective Interface to Reduce Cyber Harassment on Social Networking Sites. KU Leuven Universiteit Antwerpen
social networking sites (SNS). By using machine-learning techniques, harassing online messages can be detected before a user submits it online, whereafter a message prompts the user to reconsider the post. This study builds further upon research focusing on the short-term effectiveness of reflective interfaces in preventing harassment. In this context, though, it is not unlikely that adolescents’ user experience with SNS is thwarted when it ...
Child’s play? Opening up Participatory Design processes to children KU Leuven
Children's participation has become an important priority throughout Europe in areas such as national policy and city-making. Since the 1990s, increasing attention has been paid to children as a special user group in design processes. Yet children's involvement in design has often been criticised as being 'fast and furious' or 'reduced' participation. Children's involvement is generally restricted to a particular, short-term phase of the design ...
The Air Quality Lens: Ambiguity as Opportunity to Reactivate Environmental Data KU Leuven
The use of low-cost sensors to collect environmental data can enable citizens to express environmental concerns and foster community building and activism. However, when made public, citizen data is often detached from the subjective experiences integral to citizen sensing. Our work with youngsters from diverse backgrounds explores how existing environmental datasets can be reactivated to engage new stakeholders and discussions. We present a ...