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Making Religion at Ubisoft KU Leuven
This chapter takes a look into the offices of Ubisoft Montréal, which is with 3500 staff members the biggest game studio currently in the world, and the main place of development for Assassin’s Creed during most of the franchise’s lifespan. This chapter draws on 22 interviews with Assassin’s Creed developers, including its original creator (Patrice Désilets) and most of its directors to programmers, artists, writers and others who have worked on ...
Poly-Truth, or the Limits of Pluralism: Popular Debates on Conspiracy Theories in a Post-Truth Era KU Leuven
Conspiracy theories are central to "post-truth" discussions. Official knowledge, backed by science, politics, and media, is distrusted by various people resorting to alternative (conspiratorial) explanations. While elite commentators lament the rise of such "untruths," we know little of people's everyday opinions on this topic, despite their societal ramifications. We therefore performed a qualitative content analysis of 522 comments under a ...
Digital Religion KU Leuven
Politics of Production: Videogames 10 years after Games of Empire KU Leuven
2019 marked ten years since the publication of Nick Dyer-Witheford and Greig de Peuter’s Games of Empire, which has become a seminal book in videogame cultural criticism. Ten years later, there is still a pressing need for cultural and materialist criticism of the politics of production within game studies. In putting together this special issue, our hope is to identify new developments in the game industry and academia that are emblematic of ...