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Simplification of Moving 3D Scene Data on GPU

Boekbijdrage - Boekhoofdstuk Conferentiebijdrage

Real-time large scale continuous image and geometry based data visualization, with an uninterrupted content delivery, quality and rendering, on home and mobile devices is difficult or even mostly impossible because of the low processing capabilities of these hardware devices. However, a gracefully simplified version of the same data can enable us to view the content without significant quality degradation. To do this in a graceful manner, we extended a well-known concept - called ’billboard cloud’ - for animated scene data and implemented this technique using the capabilities of the GPU to generate the simplified versions of large scale data sets.
Boek: Proceedings of the 13th International Joint Conference on e-Business and Telecommunications (ICETE 2016)
Series: SIGMAP
Pagina's: 95 - 98
Jaar van publicatie:2016
Trefwoorden:billboard, scene simplification, GPU, real-time rendering