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Towards Computer-Supported Self-debriefing of a Serious Game Against Cyber Bullying

Boekbijdrage - Boekhoofdstuk Conferentiebijdrage

It is argued that reflecting on the in-game performance in a serious game is important for facilitating learning transfer. Such a reflection can be facilitated by means of a so-called debriefing phase. This paper describes the steps undertaken for creating an automatic self-debriefing system for serious games displaying realistic behavior and having multiple possible paths to a solution. We decided to start with a concrete case, a serious game to deal with cyber bullying in social networks. We combined a textual feedback with 3 types of visualizations. A prototype system was implemented and evaluated with the goal of comparing the 3 visualizations and gathering feedback on the usability and effectiveness of the debriefing. The results indicate that the debriefing did help the participants in having a better understanding of the outcome of the game and that there was a clear preference for one of the three visualizations.
Boek: Games and Learning Alliance
Series: Lecture Notes in Computer Science
Pagina's: 374-384
ISBN:978-3-319-50181-9
Jaar van publicatie:2016