Projects
Virtual Reality in return to sport screening – The missing link to identify those at risk for ACL reinjury? Ghent University
A common injury in athletes is an anterior cruciate ligament (ACL) rupture, necessitating a surgical reconstruction to restore knee stability. Although ACL reconstruction is followed by an intensive rehabilitation period, with an average duration of 12 months before return to sport (RTS), the reinjury rate is extremely high (1/4). The inability of current RTS screening tools to identify athletes at risk for re-rupture contributes to this ...
Erasmus+ Key Action : Virtual reality sports Interaction Between European Schools (VIBES) Vrije Universiteit Brussel
in the design of learning experiences using VR, so as to open up the potential of VR in schools for the promotion of physical activity and
sports, increase the interest and motivation of pupils to engage with physical activity and sports inside and in out-of-school settings, thus
reducing ...
Pose estimation with mmWave Wi-Fi for interactive Extended Reality. University of Antwerp
The Impact of Extended Reality on Human Rights: An Analysis of Development and Governance in America and China KU Leuven
Extended reality (XR) is exploding in popularity with the advent of new technologies and use cases. However, with any emerging technology comes risks, including to human rights. While XR, which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR), could facilitate certain rights by increasing access to healthcare and education, it also threatens other rights, among them the right to privacy and freedom of ...
Projection-based Augmented Reality Hasselt University
Hunting Stags: On the Origins of Cooperation and Social Reality KU Leuven
The research objective is to trace the origins of social cooperation by comparing two approaches, namely that of game theory versus evolutionary anthropology. For the first approach I start from Brian Skyrms's 'The Stag Hunt and the Evolution of Social Structure” which I will compare with Michael Tomasello's “Natural History of Human Morality”. Tomasello also refers to the game-theoretical Stag Hunt as a metaphor to explain the origins of ...
Onderzoek naar het leren van de 21-century skills aan de hand van virtual reality KU Leuven
Virtual Reality (VR) is becoming a more sort out tool in the educational sector. VR provides a cost efficient method to learn and train skills in a controlled environment, which also allows for the collection of quantitative data, which in the real world might be harder to collect or examine. The ability to continuously train without having to reset, replace or buy more materials or hardware is an important advantage. Educational institutions ...
Designing the future mega-events- Investigating how visual and interaction strategies facilitate a sense of community in Mixed Reality. KU Leuven
Mega-events, such as the opening ceremony of the Olympic Games, establish a collective sense of community belonging. The artistic practices that take part in mega-events, such as visual identity, fashion and buildings, can be considered as a system design that encompasses various visual symbols to support social connectedness. Furthermore, as mega-events are increasingly experienced in a digital 3-dimensional space, interaction and game ...