Developing accurate and efficient cost metrics for constructing, traversing and distributing hierarchical acceleration structures for ray tracing based algorithms. KU Leuven
Rendering is one of the major research topics in the field of computer graphics. It deals with the generation of images depicting a virtual world. Ray tracing based renderers trace rays through a virtual 3D scene, which need to be intersected with this scene’s geometry to resolve visibility and are used in shading calculations. Acceleration data structures exploit spatial coherence by partitioning the scene’s geometry into spatial groups. If ...