Projects
(R)evolution on the fringe: Strategies for the translation of superhero fiction throughout the years. KU Leuven
This PhD project conducts extensive research into the strategies dictating the translation of superhero comics from English into Dutch, and the evolution of this process throughout the years. By means of descriptive and historical analysis of a corpus of relevant texts, and with particular focus on the various conventions maintained by various publishers overseeing superhero comic translation in recent decades, on the similarities between ...
Creating comics with AI KU Leuven
Comics challenge current creative AI technologies in several ways. Firstly, they combine sequential images with text in a unique and complex way. The creation process supposes a thorough understanding of script writing, lay-out, rhythm, image composition and dialogue writing, to name just a few of the involved steps. Secondly, many AI models are built for photorealistic purposes (both for image understanding as well as image generation), ...
Lost in Hotel Penumbra. A Playful Study on the (Dis)appearance of the Character in (Post)comics. KU Leuven
“The way text is used visually in comics seems to me to be so incredibly limited. It’s the one avenue in comics that seems to have been more or less completely untouched.”
This statement from 1997, made by the acclaimed comic artist Chris Ware, is key to understand the intentions of WRITE ME A PANEL. Despite the fact that most comics have text, the comic is regarded as a medium of visual storytelling, with words taking a backseat to ...
REDRAWING CHILDHOOD KU Leuven
“REDRAWING CHILDHOOD” aims at exploring the construction of childhood in comics and finding new ways of storytelling regarding that life period. It will challenge contemporary ideas of childhood and its representations. Discoveries in related fields will be used for improving the medium of comics. Artists such as Katin, Matthey, Spiegelman and Matsumoto will be the key to study the construction of childhood in graphic narratives. Experimental ...
Medium and culture at Play: Creative Collaboration in the Contemporary Belgian Graphic Novel KU Leuven
This project is based on the observation of an increase in the publication of collaboratively created graphic novels in the contemporary Flemish graphic novel and its Walloon counterpart as well as the fact that the graphic novels in question have strong ties to the cultural industries. This observation is interesting from a double point of view. Firstly, it suggest a parallel medial dynamic between the Flemish graphic novel and the Walloon ...
The Handmaiden’s Balancing Act? The (Re)Presentation of East European Literatures in Weltliteraturgeschichte and Younger ‘World Literary History’ Ghent University
In 1877 the Austro-Hungarian Hugó Meltzl warned his colleagues: “As every unbiased man of letters knows, modern literary history, as generally practiced today, is nothing but an ancilla historiae politicae [‘handmaiden of political history’]”. At the time, Europe was dominated by the five powers of the ‘Vienna System’ (after the 1815 Congress of Vienna): England, France, Prussia, Austria and Russia, whose respective ‘national’ languages, ...
General Framework for Creative Artificial Intelligence KU Leuven
De tekst en parateksten in het Boek van de Ladder van Johannes van Sinaï: constructie van het ladderbeeld en handschriftelijke traditie The text and paratexts in the Book of the Ladder by John of Sinaï: construction of the ladder and manuscript tradition KU Leuven
The study on the ladder as the way to perfection are based on the pagan and Christian texts between the 3rd and the 7th century AD, especially on the ascetic treatise named the Ladder of Divine Ascent, composed by John Cimacus.
It would be necessary to compare the gradation of the virtues of the Neoplatonists with the patristic exegesis of Jacob's vision of the ladder; to show the complexity of spiritual progression (three dimensions: ...