Projects
Fostering personalized learning in primary schools through the use of learning analytics dashboards KU Leuven
Digital technologies can be used to achieve more adequate personalisation, but primary school teachers are often not guided and trained in the use of digital technologies and struggle to use the data these technologies offer. The proposed research project addresses this problem by investigating teachers' use of learning analytics dashboards. Learning analytics dashboards provide teachers with data about the learner and thus offer ...
Learning to communicate efficiently with multi-agent reinforcement learning for distributed control applications. University of Antwerp
Learning About Pain From Others - Social learning of pain-related fear and avoidance behavior KU Leuven
Pain-related fear and avoiding activities that might be related to pain are two crucial factors in the development and maintenance of chronic pain. Pain-related fear and avoidance can be learned, so that formerly neutral movements can cause fear and avoidance, after they have been paired repeatedly with the experience of pain. However, learning via direct experience is but one way to learn about pain. Humans, as a social species, often learn ...
Learning without the brain: Exploring the neuronal mechanism responsible for spinal cord-mediated learning and memory acquisition. KU Leuven
Spinal cord injuries have immediate and devastating effects on one’s ability to generate and control movements. The origin of movement paralysis lies in the disconnection of descending inputs that carry motor commands from the brain to the spinal cord circuits below a lesion. Paralysis from severe spinal cord injury is often irreversible, without any prospect of regaining the ability to move. Despite various molecular and cellular therapeutic ...
From meta-learning towards lifelong learning; efficient and fast reinforcement learning for complex environments. University of Antwerp
Learning strategies in social and informal learning contexts University of Antwerp
Learning to not respond rather than not learning to respond: behavioral, neurological and clinical tests of a novel theory of selective conditioning. KU Leuven
Model-based evaluation of 'digital game-based learning' in the 3rd grade of secondary education. Interaction between beliefs, player behavior, meta-cognitive strategies, and learning effects. Ghent University
This PhD project focuses on the exploration of learning effects (content and media literacy) of Digital Game-Based Learning (DGBL) in higher secondary education. Central is the development and testing of a path model that integrates the curriculum potential of games, player behavior and stakeholder beliefs, self-efficacy, media literacy and academic performance.
Work-related learning of early-career employees: The role of higher education. KU Leuven
Given the rapid technological changes and globalisation, all employees are expected to engage in work-related learning, defined as engagement in formal or informal learning activities leading to improvement or acquisition of competences. It has been argued that the largest need to learn is felt by recent graduates, as they will need to cope with the demands of their new job, providing ample challenges and opportunities to learn. In addition, ...