Projects
Assessment of conditional preferences and decision making in utilization of SRH services among SGBV survivors in Dadaab refugee camp: Developing predictive models using game theory Ghent University
Sexual and gender-based violence (SGBV) is a major public health problem in refugee camps for which adequate health services should be available. However, determinants that influence survivors’ health care seeking behavior are poorly understood. The purpose of this study is to develop, based on game theory, predictive models that explain and predict health care seeking behavior of SGBV survivors.
Toward a relational fame theory account of human psychopathology within a functional-cognitive framwork Ghent University
The overarching aim of the project is to develop a functional account of human psychopathology, which is embedded within a functional-cognitive meta-theoretical framework. This framework entails that the cognitive and functional approaches in psychology are mutually supportive. Whereas functional research on psychopathology may provide data that need to be explained at the cognitive level, cognitive theorising may generate new predictions at ...
Can private equity players beat corporate buyers at their own game? An analysis of buy- and build-strategies by private equity firms Vlerick Business School
Changing gaze, changing perception: How participatory performative and visual artpractices can empower people with dementia and their caregivers to cope with the condition KU Leuven
This interdisciplinary project derives from social constructionism and symbolic interactionism the idea that the meaning of dementia is socially constructed. The intention is to examine the role of this ‘construction’ on the lived experience of people with dementia (PWD), as is the focus of phenomenological analyses. However, because in these common approaches research is mainly based on spoken language, the project will explore the ...
Changing gaze, changing perception: How participatory performative and visual art-practices can empower people with dementia and their caregivers to cope with the condition KU Leuven
Although dementia is increasingly easy to diagnose, it currently remains a progressive, incurable condition. People with dementia and their social circles have to deal not only with this fatal fact, but also with the taboo surrounding it. The stigmatizing ways in which people with dementia, their loved ones and the broader society perceive dementia are not beneficial to the course of the disease: they even contribute to a worsening of the ...
Changing gaze, changing perception: How participatory performative and visual art-practices can empower people with dementia and their caregivers to cope with the condition KU Leuven
How to Play the Science Game? Microfoundations of Scientific Teams. KU Leuven
The Ambivalent Motivational Power of Game Elements in Education: Nuancing the Gamification Debate KU Leuven
Gamification, implementing elements typically found in games in non-game contexts, has recently known a boom in popularity. Gamified systems are showing up in a wide variety of context, but especially in education. In education, gamification is seen as an aid in motivating the often unmotivated learners. Research assessing the effectiveness of gamification yields mixed results, though. In this research project, we argue that instead of ...
How do we really respond in iterated games – inferring strategies from behavioral experiments in the Prisoners Dilemma game Vrije Universiteit Brussel
Cooperators should be evolutionary extinct because cheaters always benefit more than cooperators. However cooperation is all around us and without it human society, could not exist. One of the mechanisms which could explain how cooperation emerged and persisted is direct reciprocity, under which the individuals cooperate with each other to ensure future cooperation. A number of strategies emerge in theory which would be the most beneficial ...