Projects
The development of content knowledge for teaching and learning invasion games in physical education preservice teachers KU Leuven
This Phd wil focus on content knowledge in Teacher Education in Physical Education. There will be an intervention in our teacher training program to learn how to teach invasion games more effectively. This intervention will take place within a didactical unit and will focus on improving specific content knowledge (SCK) in basketball. Afterwards, the crucial items needed to obtain transfer to other activitities of invasion games will be ...
Visual and textual content re-purposing FOR(4) architecture, Design and video virtual reality games KU Leuven
V4Design will develop a platform that provides architects, video game creators and designers of any expertise with innovative tools necessary to enhance and simplify the creative phase of the designing process. The main idea behind V4Design is to reuse (i) visual: movies, documentaries paintings and images from other artwork and (ii) textual content: from textual documentations in films, critics, catalogues, museum guides, and re-purpose it ...
Playing in the domestic space - exploring the role of video games in the context of everyday life Ghent University
Using a multi-method approach this project aims to contribute to academic research concerning the use and the role video games play in people's everyday lives. It wil integrate two theories rooted in traditional media usage research: domestication theory and the model of media attendance. To take the dynamic nature of meaning-making into account, longitudinal and cross-sectional research will be performed.
Teaching Chemistry to Primary School Children: A Board Game Case Study Linking Material Hardness to Atoms and Bonds KU Leuven
In this work, it was investigated whether children can explain the mechanistic relationship between atoms and bonds and the hardness of materials by playing a custom-made board game. Recent studies show that primary school children can already understand and retain aspects of the particulate nature of matter after formal teaching interventions. In this project, material hardness was selected after conducting an extensive curriculum analysis ...
MimiQGame: developing a facial retraining game as a support in the rehabilitation of individuals with facial palsy HOWEST
Tailored game VIVES
WANAGOGO : An online 3D and multi-device Game Environment. (Mix iMinds). KU Leuven
The general goal of this iMinds MiX-project is to pursue a number of innovative solutions in the context of 3D Massively Mulitplayer Online games that provide the project partners with a competitive advantage in their markets: the realization of a subscription model for advertising-free content, novel multi-player gameplay concepts, and high-quality online multi-device 3D games.
In the Wanagogo-project Mintlab took a deep dive into the ...
Strategic interactions in the marine spatial planning game. Observation, interpretation, integration Ghent University
This PhD research aims at analysing strategic behaviours of one or more stakeholders, related to the development and enforcement of marine spatial planning (MSP) in Europe. The analysis of the position of nature conservation (NC) in the MSP process was taken as a starting point for the exploration of strategic interactions between stakeholders at sea. The assumption that NC is at the center of MSP development was elaborated. Through ...