Projects
Sensitivity to interaural time differences in the inferior colliculus of the macaque monkey. KU Leuven
Human echolocation inside buildings KU Leuven
Auditory information plays an important role in the perception of the architectural environment in which we reside, this is critical for visually impaired people. Acoustical signals are important for communication, but they also allow us to form a mental image of the structure of our surrounding, and of the sound sources in our vicinity. Moreover, an appropriate acoustical environment is crucial for our feeling of comfort and pleasantness. In ...
Functional circuits in the early auditory system: structure and function. KU Leuven
With this project we study several circuits and phenomena at the level of the auditory brainstem. The main experimental questions regard
- the processing of sounds that evoke a perception of pitch
- the effects of activation of the efferent system - which is a system by which the brain exerts control over the cochlea
- contextual effects in the dorsal cochlear nucleus
- sensitivity to binaural differences in the ...
Unified, individualised, and self−adapting sound processing for combined cochlear implant and hearing aid Stimulation. KU Leuven
Cochlear implants can restore the hearing of the deaf by electrically stimulating the auditory nerve. They are often combined with a hearing aid in the non−implanted ear. This is called bimodal stimulation. Speech perception in a noisy environment and sound source localisation is still poor with these devices. They are manually fitted to individual patients by an audiologist in a fairly rudimentary and time consuming way. We will improve this ...
Sound source localization with combined electric and acoustic stimulation. KU Leuven
Temporary sonic architecture AP Hogeschool Antwerpen
Improving group musical experiences in virtual reality, using a biofeedback control system Ghent University
The IOP will improve the simulation of musical concert listening and ensemble performance experiences in virtual reality (VR). Innovation relies on the integration of improved computational methods for acoustic scene rendering, and improved empirical methods to measure subjective ‘presence’. The project works towards a biofeedback system allowing controlled regulation of humans’ behavioural, cognitive and affective responses within (musical) ...