Game-based assessment: can games themselves act as assessment mechanisms? KU Leuven
Effective assessment of practical skills is a challenge for large-size classes. To reduce the time-consuming burden of staff members without compromising the quality of the assessment, a case study was set up to investigate whether games can be considered as suitable and valid tools for summative assessment. Using a traditional exam as bench-mark, a boardgame format was experimentally trialed to assess students' knowledge, skills and attitudes ...