Projects
How to fix the innovation-aversion problem of EU copyright law KU Leuven
Children's rights and the monetisation of play in the digital environment Ghent University
Children all over the world are spending increasing periods of time engaged in play and creative activities in the digital environment. These playful experiences are increasingly monetised, exposing children to significant commercial and privacy risks. This project will focus on three levels of monetisation of play: (1) encouraging children to spend money (e.g. in-app purchases); (2) capitalising on personal data (e.g. targeted advertising) ...
The impact of “degrowth” and market economies on welfare and sustainability: a historical exploration KU Leuven
Dietary advice on meat and dairy (1920s-2020s): science, confusion, power, and impact Vrije Universiteit Brussel
Innovative valorization of European industrial hemp short fibers in high market value sustainable yarns for apparel Arteveldehogeschool
Electrodeposited silicon films on nanoporous metals for Li-ion battery anodes: linking nanoscale structure to macroscale performance Hasselt University
Digital innovation for man and society Ghent University
The IDC “The Digital Human” tackles the societal and ethical challenges of the digitization. The consortium functions as a center of expertise on the long-term effects of digital innovation processes, and cooperates with users, policy makers, law makers, entrepreneurs and the general public to translate its insights to concrete measures for sustainable technological innovation.