A haptic-enabled, distributed and networked immersive system for multi-user collaborative virtual reality Ghent University
Virtual Reality (VR) is gaining attention in various domains such as entertainment, industry, mental healthcare and VR training. Al- though most of these use-cases are still limited to single-user tasks, a lot of applications are heavily depending on multi-user collaboration. Existing multi-user VR systems are most often created in a classic server-client architecture, however, which induces unpredictable network behaviour which can affect the ...