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Researcher
Philip Dutré
- Disciplines:Computer graphics, Computer vision, Human-computer interaction, Image processing, Virtual reality and related simulation
Affiliations
- Human-Computer Interaction (HCI) (Division)
Responsible
From1 Aug 2020 → Today - Human-Computer Interaction (HCI) (Division)
Member
From1 Aug 2020 → Today - Informatics Section (Division)
Member
From1 Sep 2001 → 31 Jul 2020
Projects
1 - 10 of 15
- Deep Learning Methods for Global Illumination Transport in Computer GraphicsFrom1 Oct 2021 → 31 Dec 2023Funding: BOF - projects
- Self-learning Algorithms for the Computation of Global Illumination in Computer GraphicsFrom3 Mar 2021 → 1 Sep 2022Funding: BOF - doctoral mandates
- A next-generation Color Appearance Model for self-luminous stimuliFrom27 Apr 2018 → 24 Oct 2022Funding: Own budget, for example: patrimony, inscription fees, gifts
- A next generation Colour Appearance Model for self-luminous stimuliFrom1 Oct 2017 → 30 Sep 2021Funding: Own budget, for example: patrimony, inscription fees, gifts
- A next generation Colour Appearance Model for self-luminous stimuliFrom1 Oct 2017 → 30 Sep 2021Funding: IOF - Industrial Research Fund
- Developing accurate and efficient cost metrics for constructing, traversing and distributing hierarchical acceleration structures for ray tracing based algorithms.From1 Jan 2017 → 31 Dec 2020Funding: FWO research project (including WEAVE projects)
- Increasing the convergence speed of psysically-based rendering algorithms in computer graphics using frequency-based combined adaptive sampling and adaptive filteringFrom20 Aug 2015 → 1 Sep 2020Funding: FWO fellowships
- Fast global illumination in participating media using quantum field theoryFrom1 Oct 2013 → 31 Dec 2019Funding: FWO fellowships
- Reduction of stochastic noise in physically-based rendering algorithms.From3 Sep 2013 → 6 Feb 2018Funding: IWT personal funding - strategic basic research grants
- Intuitive user-guidance for physical simulations.From3 Sep 2013 → 31 Dec 2017Funding: IWT personal funding - strategic basic research grants
Publications
31 - 40 of 56
- Interactive Visualization of Glossy Reflections (Interactieve visualisatie van reflecties in glanzende materialen)(2011)
Authors: Jurgen Laurijssen, Philip Dutré
- Luminance-based specular gloss characterization(2011)
Authors: Frédéric Leloup, Philip Dutré, Peter Hanselaer
Pages: 1322 - 1330 - The influence of the illumination geometry and luminance contrast on gloss perception(2010)
Authors: Frédéric Leloup, MR Pointer, Philip Dutré, Peter Hanselaer, Tim Meese, Peter Thompson, Tom Troscianko
Pages: 170 - 170 - Geometry of illumination, luminance contrast, and gloss perception(2010)
Authors: Frédéric Leloup, Philip Dutré, Peter Hanselaer
Pages: 2046 - 2054 - Procedural isotropic stochastic textures by example(2010)
Authors: Ares Lagae, Peter Vangorp, Toon Lenaerts, Philip Dutré
Pages: 312 - 321 - Fast Rendering and Estimation of Indirect Highlights(2010)
Authors: Jurgen Laurijssen, Rui Wang, Philip Dutré, Benedict Brown
Pages: 1305 - 1313 - Fast Rendering and Estimation of Indirect Highlights(2010)
Authors: Jurgen Laurijssen, Philip Dutré, Benedict Brown
Pages: 1305 - 1313 - Unified Particle Simulations and Interactions in Computer Animation (Geünificeerde partikel simulaties en interacties in computer animatie)(2009)
Authors: Philip Dutré
Number of pages: 97 - Human Visual Perception of Materials in Realistic Computer Graphics (Menselijke visuele waarneming van materialen in realistische computergrafieken)(2009)
Authors: Peter Vangorp, Philip Dutré
- Procedural noise using sparse Gabor convolution(2009)
Authors: Ares Lagae, Philip Dutré