Researcher
Jeroen Bourgonjon
- Keywords:Rhetoric, Virtual Reality, Play, Culture, Learning, Technology, Culture Education, Games, Museum Education, School, Education, Art Education
- Disciplines:Educational technology, Information technologies, Artificial intelligence not elsewhere classified
Affiliations
- Department of Information technology (Department)
Member
From1 Sep 2020 → Today - Department of Communication Sciences (Department)
Member
From1 Jan 2018 → 30 Sep 2020 - Department of Educational Studies (Department)
Member
From1 Oct 2008 → 30 Sep 2018
Projects
1 - 3 of 3
- Digital innovation for man and societyFrom1 Jan 2020 → TodayFunding: BOF - research organisations
- Digital game-based learning in formal education: Development and validation of a conceptual model comprising game characteristics, stakeholder variables, school-level factors, socio-cultural influences and learning outcomesFrom1 Oct 2015 → 30 Sep 2018Funding: BOF - Other initiatives
- Model-based evaluation of 'digital game-based learning' in the 3rd grade of secondary education. Interaction between beliefs, player behavior, meta-cognitive strategies, and learning effects.From1 Oct 2010 → 30 Sep 2015Funding: BOF - Other initiatives, FWO fellowships
Publications
1 - 10 of 27
- Variables affecting secondary school students' willingness to eat genetically modified food crops(2018)
Authors: Jasmien Maes, Jeroen Bourgonjon
Pages: 597 - 618 - Perspectives on video games as art(2017)
Authors: Jeroen Bourgonjon, Geert Vandermeersche, Kris Rutten
- Players' perspectives on the positive impact of video games: a qualitative content analysis of online forum discussions(2016)
Authors: Jeroen Bourgonjon, Geert Vandermeersche, Bram De Wever, Ronald Soetaert
Pages: 1732 - 1749 - The meaning and relevance of video game literacy(2014)
Authors: Jeroen Bourgonjon, Maya Zalbidea, Marc Marino, Asunción López-Varela
- Researching instructional use and the technology acceptation of learning management systems by secondary school teachers(2012)
Authors: Cindy De Smet, Jeroen Bourgonjon, Bram De Wever, Tammy Schellens, CC Tsai, RS Heller, J Underwood
Pages: 688 - 696 - Video games and civic learning(2012)
Authors: Jeroen Bourgonjon, Kris Rutten, Ronald Soetaert, Patrick Felicia
Pages: 56 - 62 - Parental acceptance of digital game-based learning(2011)
Authors: Jeroen Bourgonjon, Ronald Soetaert, Bram De Wever, Tammy Schellens
Pages: 1434 - 1444 - Video games as equipment for living(2011)
Authors: Ronald Soetaert, Jeroen Bourgonjon, Kris Rutten
Pages: 1 - 9 - What happens off the field? Proposing a rhetorical approach of the affinity spaces surrounding games(2011)
Authors: Joachim Vlieghe, Jeroen Bourgonjon, Kris Rutten, Ronald Soetaert, Dimitris Gouscos, Michalis Meimaris
Pages: 626 - 631 - From counter-strike to counter-statement: using Burke's pentad as a tool for analysing video games(2011)
Authors: Jeroen Bourgonjon, Kris Rutten, Ronald Soetaert
Pages: 91 - 102