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Researcher
Jan Van Looy
- Disciplines:Information technologies, Cultural media, Information and communication, circuits, Visual communication
Affiliations
- Department of Communication Sciences (Department)
Member
From1 Sep 2008 → 31 Jan 2019
Projects
1 - 5 of 5
- T003817N iVision: Game-based therapy for children with cerebral visual impairmentFrom1 Oct 2017 → 30 Sep 2020Funding: FWO Applied Biomedical Research (TBM)
- Mapping flow experience by electroencephalography (EEG) dynamics and connectivityFrom1 Oct 2014 → 14 Mar 2017Funding: BOF - Other initiatives
- Exploring Gendered Play. A study into female game usage as the interplay of objects, texts & contextsFrom1 Jan 2013 → 31 Mar 2017Funding: BOF - Doctoral projects
- Serious games: development of a standard for measuring the effectiveness of games in terms of cognitive learning outcomesFrom1 Jan 2013 → 31 Dec 2016Funding: IWT personal funding - specialisation scholarships
- Playing in the domestic space - exploring the role of video games in the context of everyday lifeFrom1 Oct 2011 → 31 Aug 2015Funding: BOF - Doctoral projects
Publications
31 - 40 of 114
- Validating a standardized procedure for effectiveness assessment: learning English vocabulary through gameplay(2015)
Authors: Anissa All, Elena Patricia Nunez Castellar, Dries Meesschaert, Jan Van Looy
Number of pages: 1 - Pre-test session impact on the effectiveness assessment of a fire safety game(2015)
Authors: Anissa All, Barbara Plovie, Elena Patricia Nunez Castellar, Jan Van Looy
Pages: 623 - 630 - Best practices for interdisciplinary research supporting the development of digital games for personal empowerment and social inclusion(2015)
Authors: Jan Van Looy, Lizzy Bleumers, Ilse Mariën, James Stewart, Dana Schurmans, Anissa All
Number of pages: 1 - How to be a gamer! Exploring personal and social indicators of gamer identity(2015)
Authors: Frederik De Grove, Cédric Courtois, Jan Van Looy
Pages: 346 - 361 - Digital games research: a survey study on an emerging field and its prevalent debates(2015)
Authors: Thorsten Quandt, Jan Van Looy, Malte Elson, James Ivory, Frans Mäyrä, Mia Consalvo
Pages: 975 - 996 - In pursuit of play: toward a social cognitive understanding of determinants of digital play(2014)
Authors: Frederik De Grove, Veroline Cauberghe, Jan Van Looy
Pages: 205 - 223 - The pleasure of being (there?): an explorative study into the effects of presence and identification on the enjoyment of an interactive theatrical performance using omni-directional video(2014)
Authors: Jan Decock, Jan Van Looy, Philippe Bekaert, Lizzy Bleumers
Pages: 449 - 459 - Me, us and them: evaluation of cooperation and competition in a location-based serious game design(2014)
Authors: Imran Beg, Jan Van Looy
Number of pages: 1 - Self-discrepancy and MMORPGs: testing the moderating effects of avatar identification and pathological gaming in world of Warcraft(2014)Series: Media Studies/Communication Studies
Authors: Jan Van Looy, Cédric Courtois, Melanie De Vocht, Sonja Kröger, Thorsten Quandt
Pages: 234 - 242 - Evaluation of the game development process of a location-based mobile game(2014)
Authors: Imran Beg, Jan Van Looy, Anissa All, Carsten Bush
Pages: 26 - 34