Researcher
Jan Van Looy
- Disciplines:Information technologies, Cultural media, Information and communication, circuits, Visual communication
Affiliations
- Department of Communication Sciences (Department)
Member
From1 Sep 2008 → 31 Jan 2019
Projects
1 - 5 of 5 results
- T003817N iVision: Game-based therapy for children with cerebral visual impairmentFrom1 Oct 2017 → TodayFunding: FWO Applied Biomedical Research (TBM)
- Mapping flow experience by electroencephalography (EEG) dynamics and connectivityFrom1 Oct 2014 → 14 Mar 2017Funding: BOF - Other initiatives
- Serious games: development of a standard for measuring the effectiveness of games in terms of cognitive learning outcomesFrom1 Jan 2013 → 31 Dec 2016Funding: IWT personal funding - specialisation scholarships
- Exploring Gendered Play. A study into female game usage as the interplay of objects, texts & contextsFrom1 Jan 2013 → 31 Mar 2017Funding: BOF - Doctoral projects
- Playing in the domestic space - exploring the role of video games in the context of everyday lifeFrom1 Oct 2011 → 31 Aug 2015Funding: BOF - Doctoral projects
Publications
1 - 10 of 108 results
- Mapping attention during gameplay : assessment of behavioral and ERP markers in an auditory oddball task(2019)
Authors: Elena Patricia Nunez Castellar, Jan-Niklas Antons, Daniele Marinazzo, Jan Van Looy
Number of pages: 1 - Gamified cognitive control training for remitted depressed individuals : user requirements analysis(2018)
Authors: Jasmien Vervaeke, Jan Van Looy, Kristof Hoorelbeke, Chris Baeken, Ernst Koster
Number of pages: 1 - Envisioning the other : a grounded exploration of social roles in digital game play(2017)
Authors: Jasmien Vervaeke, Frederik De Grove, Jan Van Looy, Rachel Kowert
Pages: 46 - 63 - Internet gaming disorder as a formative construct : implications for conceptualization and measurement(2017)
Authors: Antonius van Rooij, Jan Van Looy, Joël Billieux
Pages: 445 - 458 - Effect of video lag on laparoscopic surgery : correlation between performance and usability at low latencies(2017)
Authors: Asli Kumcu, Lotte Vermeulen, Shirley A Elprama, Pieter Duysburgh, Ljiljana Platisa, Yves Van Nieuwenhove, Nele Van De Winkel, An Jacobs, Jan Van Looy, Wilfried Philips
Number of pages: 1 - ScholarsU+2019 open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal(2017)
Authors: Espen Aarseth, Anthony M Bean, Huub Boonen, Michelle Colder Carras, Mark Coulson, Dimitri Das, Jory Deleuze, Elza Dunkels, Johan Edman, Christopher J Ferguson, et al.
Pages: 267 - 270 - Validating the digital games motivation scale for comparative research between countries(2017)
Authors: Frederik De Grove, Johannes Breuer, Vivian Hsueh Hua Chen, Thorsten Quandt, Rabindra Ratan, Jan Van Looy
Pages: 37 - 47 - Pre-test influences on the effectiveness of digital-game based learning : a case study of a fire safety game(2017)
Authors: Anissa All, Barbara Plovie, Elena Patricia Nunez Castellar, Jan Van Looy
Pages: 24 - 37 - A systematic literature review of user performance and user subjective experience determinants of Augmented Reality applications(2017)
Authors: Sarah Anrijs, Antonius van Rooij, Elena Patricia Nunez Castellar, Jan Van Looy
Number of pages: 1 - Exploring Playing Motives, Persistence, and Disengagement in Young Children's Active Video Game Play(2017)
Authors: Antonius van Rooij, Sarah Anrijs, Rowan Daneels, Jan Van Looy
Number of pages: 1