< Back to previous page

Project

KIDS-LUMEN.

One goal of the study is to develop tools and activities to trigger energy-awareness with "K-12" audiences. The envisaged age group is 10-14 year: at younger ages, kids are naturally drawn to technology; somewhere in the period of 10-14 years of age, they seem to lose interest, technology is not "cool" anymore. Once through this stage, the later study interest is more or less made.

The goal is also to further enlarge KIC lnnoEnergy kids community for future game changers in Energy. The LUMEN Minecraft game implementation and its support materiaIs would be further developed in different versions.

Date:1 Jan 2015 →  31 Dec 2016
Keywords:KIDS-LUMEN
Disciplines:Applied mathematics in specific fields