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A Scalable End-to-End Optimized Real-Time Image-Based Rendering Framework on Graphics Hardware

Book Contribution - Book Chapter Conference Contribution

This paper presents the system-level overview of a real-time image-based rendering framework performing multiple intermediate view synthesis, completely on the Graphics Processing Unit (GPU). The software design achieves high-performance, yet maintains flexibility and ease of development through a hierarchical layered architecture. The framework implements the intermediate view synthesis by a chain of consecutive processing modules, as an extension to the Middlebury open software structure, allowing it to benchmark quality and execution time of individual modules for end-to-end system performance optimization. The modules can be flexibly coordinated, enabling scalability to run the multiple view synthesis in real-time on both powerful and weak GPUs.
Book: Proceedings of the The True Vision Capture, Transmission and Display of 3D Video (3DTV-CON 2008)
Pages: 129 - 132
ISBN:978-1-4244-1760-5
Publication year:2008
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Accessibility:Closed