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Omnidirectional Free Viewpoint Video using Panoramic Light Fields

Book Contribution - Book Chapter Conference Contribution

In this paper, we describe a system to create an omnidirectional free viewpoint experience using only a small number of input cameras. The input cameras are placed on a circle and we create a large number of novel virtual viewpoints on that circle. Next, we choose a position within that circle and compute the omnidirectional image that is visible from that position by considering the collection of virtual images as a light field. The corresponding pixels in the virtual images are selected by tracing rays from the desired viewing position. Changing your position inside the circle, results in an adapted view-dependent rendering. This creates a free viewpoint 3D VR experience. We demonstrate our method using the game engine Unity combined with the Oculus Rift.
Book: 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON), 2016
Series: IEEE Xplore Document
Number of pages: 4
ISBN:9781509033133
Publication year:2016
Keywords:omnidirectional, free viewpoint interpolation, unity, oculus, VR, light field, view-dependent rendering
BOF-keylabel:yes
IOF-keylabel:yes
Accessibility:Open