Researcher
Gaétan Deglorie
- Disciplines:Scientific computing, Computer theory, Computer hardware, Other computer engineering, information technology and mathematical engineering, Electronics
Affiliations
- Department of Electronics and information systems (Department)
Member
From1 Jun 2015 → 30 Sep 2017 - Department of Industrial System and Product Design (Department)
Member
From4 Aug 2014 → 31 May 2015
Publications
1 - 10 of 10
- Psychometric data of a questionnaire to measure cyberbullying bystander behavior and its behavioral determinants among adolescents(2018)
Authors: Ann DeSmet, Sara Bastiaensens, Katrien Van Cleemput, Karolien Poels, Heidi Vandebosch, Gie Deboutte, Laura Herrewijn, Steven Malliet, Sara Pabian, Frederik Van Broeckhoven, et al.
Pages: 1588 - 1595 - Serious game development and dynamic tailoring through model-driven authoring(2018)
Authors: Sofie Van Hoecke, Gaétan Deglorie, Koen Samyn
Pages: 7928 - 7932 - The efficacy of the friendly attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents : a cluster-randomized controlled trial(2018)
Authors: Ann DeSmet, Sara Bastiaensens, Katrien Van Cleemput, Karolien Poels, Heidi Vandebosch, Gie Deboutte, Laura Herrewijn, Steven Malliet, Sara Pabian, Frederic Van Broeckhoven, et al.
Pages: 336 - 347 - The Friendly ATTAC game: an intervention aimed at adolescent bystander behavior in cyberbullying(2016)
Authors: Heidi Vandebosch, Katrien Van Cleemput, Steven Malliet, Sara Bastiaensens, Laura Herrewijn, Frederik Van Broeckhoven, Gaétan Deglorie, Ann DeSmet, Karolien Poels, Sofie Van Hoecke, et al.
Number of pages: 1 - Enabling control of 3D visuals, scenarios and non-linear gameplay in serious game development through model-driven authoring(2016)Volume: 161
Authors: Sofie Van Hoecke, Koen Samyn, Gaétan Deglorie, Olivier Janssens, Peter Lambert, Rik Van de Walle, Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho
Pages: 103 - 110 - The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior(2016)
Authors: Heidi Vandebosch, Laura Herrewijn, Katrien Van Cleemput, Steven Malliet, Sara Bastiaensens, Frederik Van Broeckhoven, Gaétan Deglorie, Ann DeSmet, Sofie Van Hoecke, Koen Samyn, et al.
Number of pages: 1 - Extensible multi-domain generation of Virtual Worlds using blackboards
Authors: Gaétan Deglorie, Rian Goossens, Sofie Van Hoecke, Peter Lambert
Pages: 82 - 92 - Procedural animation of human interaction using inverse kinematics and fuzzy logic
Authors: Gaétan Deglorie, Koen Samyn, Peter Lambert, Sofie Van Hoecke
Pages: 340 - 347 - Generating non-linear Narrative for serious games with scenario templates
Authors: Koen Samyn, Gaétan Deglorie, Peter Lambert, Sofie Van Hoecke
Pages: 523 - 530 - Transforming complex animation film assets to 3D game assets through the use of a voxel model
Authors: Jonas El Sayeh Khalil, Ignace Saenen, Gaétan Deglorie, Peter Lambert
Pages: 24 - 27